Captain Scarecrow Strike (Constance Hodkiewicz MD) is a Amazing Warrior who
Rides The Lightning in a Superhero world
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Might:     ______ Pool: 13 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 13 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 12 Edge: 0 Defense: Practiced
Initiative: Trained

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Combat prowess
	You add +1 damage to one type of weapon attack of your choice: melee
	weapon attacks or ranged weapon attacks. Enabler.

Healing power shift
	One extra recovery roll per shift (each one action, all coming before
	other normal recovery rolls). Level: 1

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler. 

Increased range power shift
	Increases the range of one ability or attack. A touch-range ability
	(such as Shock) increases to short range, a short-range ability
	increases to long range, and a long-range ability increases to very long
	range. Level: 1

Power power shift
	Use of a specific power, including damage (3 additional points per
	shift) but not attack rolls, are eased by one step per shift. Level: 1

Savant power shift
	Two specific skills (other than attacks, defenses, or a special
	ability), such as history, perception, or persuasion are eased by one
	step per shift. Level: 1

Self-hype
	When you apply a level of Effort to a task, you get a free level of
	Effort. You can do this one time, although the ability is renewed each
	time you make a one-hour or ten-hour recovery roll.

Single attack power shift
	Attack rolls are eased by one step per shift and an additional 3 points
	of damage per shift. Level: 1


Skills
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Charge (Pool:Intellect, Cost:1+)
	You can charge an artifact or other device (except a cypher) so that it
	can be used once. The cost is 1 Intellect point plus 1 point per level
	of the device. Action.

Shock (Pool:Intellect, Cost:1)
	Your hands crackle with electricity, and the next time you touch a
	creature, you inflict 3 points of damage. Alternatively, if you wield a
	weapon, for ten minutes it crackles with electricity and inflicts 1
	additional point of damage per attack. Action for touch; enabler for
	weapon.

Control the field (Pool:Might, Cost:1)
	This melee attack inflicts 1 less point of damage than normal, and
	regardless of whether you hit the target, you maneuver it into a
	position you desire within immediate range. Action.

Physical skills (Trained)
	You are trained in two skills in which you are not already trained.
	Choose two of the following: balancing, climbing, jumping, running, or
	swimming. You can select this ability multiple times. Each time you
	select it, you must choose two different skills. Enabler.

Trained in initiative and stealth tasks (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Your sudden appearances are startling to regular people (Inability)
	Positive social reactions are hindered (villains and other superheroes
	aren't affected by this).


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Eased by one step for Light weapons.

Heavy Weapon 
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Starting Equipment.
	Requires two hands.

Heavy Weapon 
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Starting Equipment.
	Requires two hands.


Cyphers
-------
Limit: 2

Detonation (Flash) (Level: 7)
	Projects a small physical explosive up to a long distance away that
	bursts in an immediate radius, blinding all within it for one minute
	(ten minutes if the cypher is level 4 or higher).
	Manifest

Detonation (Pressure) (Level: 5)
	Projects a small physical explosive up to a long distance away that
	explodes in an immediate radius, inflicting impact damage equal to the
	cypher's level. Also moves unattended objects out of the area if they
	weigh less than 20 pounds (9 kg) per cypher level.
	Manifest


Equipment
---------
Money: 0

- Appropriate clothing and two weapons of your choice, plus one expensive item,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
Warrior
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Amazing
You have a knack for surprising people-- performing impossible athletic feats,
sneaking up on someone who's alert, or instantly reacting to an ambush. You like
to make use of these talents to enhance (or rehabilitate) your reputation as a
hero prone to spectacular rescues, defeating foes way above your league, and
arriving just in time to save the day. Ironically, in your normal daily life,
you're a little awkward and overlooked.

Rides The Lightning
You create and discharge electrical power.

Choose how you became involved in the adventure:
- You got in a bit over your head, but another PC's coincidental arrival gave
you just the distraction you needed.
- You were tailing someone the other PCs were following and decided to drop in.
- You saw that the other PCs were in a fight and chose to help them out.
- You had a hunch that something big was about to go down.


Powers gained from stole powers from someone else.

Background Connection
---------------------
You were the bodyguard of a wealthy woman who accused you of theft. You left her
service in disgrace.

Focus Connection
----------------
Pick one other PC. That character comes from the same place you do, and you knew
each other as children.

Notes
-----

Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Exceptional
+2 to your Speed Pool, and 2 additional points to divide among your stat Pools.
Granted from Amazing

Possible GM intrusion from your focus:
Targets other than those intended are shocked. Objects explode.

http://localhost:3000/account/cypher/characters/egDlNj
Last Updated: June 16th, 2024 14:40 App Version: 1.06.12 Beta

